As any significant prize-giving event approaches, one notices an outcry to include fresh award types to recognize underappreciated efforts and satisfy the passions of fans who have specialized interests.
Another commentator made the case supporting a scary games classification. That would rule. The same goes for tabletop games, which is someone's personal cause. However, I must insist for pushing forward because like all dedicated enthusiasts, there's a strong justification supporting my request is the most urgent and important of all. The demand is this: There should be an award type for logic-based games.
Organizing Gaming Categories
Organizing artistic expressions defies precise measurement; it remains highly personal, and it will always start arguments resulting in unclear classifications. This explains why cinema institutions don’t do it. Yet it remains a necessary evil in the world of interactive entertainment, which are so diverse it's challenging to consider them as a single art form.
To recognize the complete range of achievement in video games to gain proper attention, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.
Present Award Structure
The major gaming awards presently include classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these award types actually cover many game types, and you can find room accommodating various experiences.
Different situation exists for brain-teasing titles. There’s simply nowhere for their placement. Think about these this year’s best games, all very different: building puzzles in a particular game, fast-paced pattern recognition in a different title, engaging interpersonal challenges of a third title. What category would fit them among existing types? Unfortunately, nowhere.
Recognition Challenges
Many instances occur excellent brain-teasers released every year lacking appropriate categories in entertainment awards, if they accidentally match classification types such as Handheld titles, Virtual reality experiences, or the intensely contested small studio competitions.
- One classic puzzle game received no recognition completely that year
- A different innovative game received no nominations that year
- Well-received sorting experience was overlooked that year
- Only a few puzzle games barely qualified for niche award types
Importance of Logic Titles
Frequently they represent small games, however the design behind logic titles carries substantial weight. Famous handheld logic titles rank among most popular titles worldwide maintaining this status for over a decade.
The famous puzzle experience rivals well-known building titles competing to become highest-selling title ever; it’s also in the running for best game of all time. Puzzle games are foundational for gaming as medium, while interacting with almost every other genre.
Proposal and Rationale
Brain-teasers wouldn't encounter such difficulty. One could readily select a field of five interesting, varied, worthy titles annually without trouble — or rather, with difficulty, since numerous excellent so many good games out.
Restating the point, these represent titles that otherwise have no home during prominent ceremonies. Puzzle game makers operate at the demanding boundary game development, developing some of most fundamental forms of the video game form. Comparable to cinema stunt performers, they deserve recognition. Don't make them wait 35 years.